You can check it out on Steam if you want to wishlist it.Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. That being said, after playing the Prodeus Playtest I’m truly looking forward to not only playing Prodeus but also seeing what levels the community can come up with. It makes it a bit too vague for my liking. The percentage also doesn’t really say much about how many secrets there are. It’s kind of tedious completing a level, only to know you didn’t find all the secrets. I also feel like the game could benefit from having the amount of found secrets shown on the map screen or as an optional HUD element. It’s not fun playing a game where you’re at the mercy of the level designer for saving. I’d prefer being able to save at my own leisure. Relying on checkpoints feels a bit too limiting. If there’s any criticism I have towards the game so far, it would be that I think the game needs quicksaving/quickloading. I had a buttersmooth framerate all the way, and the game even supports level editing right now. Even though the playtest is a beta, I had zero issues running the game. The style of the game and the fact it plays like an absolute joy makes this an easy sell for me. If you want an experience that not only emulates classic Doom but brings in elements from other shooters, Prodeus is a game you can’t miss. During exploration, it goes into a calmer variation on the theme, before ramping up during combat. I was surprised to hear that the music is even dynamic, and changes depending on whether you’re in combat or exploring. I absolutely loved the soundtrack as well. It all comes together to just make a very satisfying gameplay experience. I also loved the sound effects of the kills. And your guns have a really satisfying beefy sound to them. Your character’s movement sounds fittingly large and armored. The music and sound design are also absolutely top-notch. This makes combat extremely satisfying when you pull off a powerful shot on an enemy. Blood gushes pretty much everywhere, and powerful attacks can result in your enemy’s entire body blowing up. You can also choose to have a minimal HUD, and change the FOV. You can choose to have enemies rendered as models, but sprites tend to look more fitting for the game. There are also a lot of options in the menu to customize the game’s look to your liking. It gives the combat a very unique feel, reminding me of a lot of Build engine games like Blood, Shadow Warrior, and the recently released Ion Fury. Insanely detailed weapon models, with just the right amount of chugging to the animation. I also absolutely adore the weapon sprites. It makes you feel grounded in the game’s world in a similar fashion to Metroid Prime. I’m also loving the HUD, which replicates your character’s visor. Environments are rendered in gorgeous 3D with extremely good use of colored lighting. Prodeus looks pretty much like it was taken right out of 1996, looking similar to early 3D FPS games that blended 3D environments with sprites. I am really itching to play the full version so I can play with it more. But you only get to use it for one battle or so before the level ends. My only gripe with the demo was that near the end of the second level, you get the most awesome gun in the demo, the Arc Rail. The game is extremely fast, and I was thoroughly enjoying the combat. It also has an incendiary alt-fire that is incredibly useful for larger enemies. The shotgun is also obtained fairly quickly and becomes a new staple gun since it has its own ammo pool. Though similar to Doom, there is the issue of how useless the pistol becomes once you obtain better weapons.ĭue to the fact the pistol shares ammo with the SMGs (which you dual wield, to my enjoyment) and minigun, there is little incentive to keep using it once you obtain those weapons. Even the starter pistol and punching attack feel satisfying to do. And what weapons I could find in the game all feel extremely satisfying to use. Weapons all have an alternate firing mode. The game seems to support scripted events as well, with some actions like shooting certain things activating other things. Along the way, you need to hunt for keys to progress, as well as kill enemies. You progress through levels with a simple goal of reaching the end. As far as being a classic Doom clone, Prodeus does this extremely well. The look of the game and the fact you have a character face in your HUD makes this pretty obvious. But the most prevalent influence seems to be Doom. Prodeus takes obvious influence from a myriad of retro shooters.
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